Climbing Skill is an adventure skill like Horsemanship and Stealth. The prime difference is that Characters do not begin at rank 0. They must expend 100 experience points to become rank 0. Other than that, it operates in exactly the same fashion as the thief's climbing skill: ([4 x MD] + [10 x Rank]) - (Distance climbed in feet/10). A check is made for each entire vertical surface. If a failure occurs, roll % dice to determine at which height the character fell. A 100 would indicate that character fell from the top of the climb. Consult falling damage rules if a fall occurs.

Further descriptions not included in the Thief ability, but which should apply equally:

 

Climbing Skill Experience Cost Chart

Rank 0 1 2 3 4 5 6 7 8 9 10

Climbing 100 500 1000 1500 2000 2500 3000 3500 4000 4500 5000

 

The EXP cost is the same as Stealth, but unlike Stealth, your chance of success gets 10% better per rank rather than 5% better. (Just throwing in a dig at the extremely expensive Stealth skill).

 

Theory: An expert mountain climber, would probably have at least a 20 MD, and at rank 10, he'd have a 80% chance to successfully climb a 1,000 foot face, one hell of a climb. Modern day face climbers have a much better chance of success, but they also have much better equipment.